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Hey, I really like the idea of a smaller battleship - but it shouldn't have to be an allrounder, I'd like an AA focused cruiser, based on the Rei'kon more - development in navies' (in human history) were often need-based - and at the moment are the fighter bombers a bit to strong in comparison to big ships, so based on historic evidence (especially the U.S.A against Japan) I'd say something like this would make more sense (no numbers given):
- high accuracy beam weapons (for example 15 weapon slots available)
- one big gun (cost: 15 weapon slots)
- a few side guns (disruptor) (4 weapon slots or so - big gun is not used and the beam weapon gets some use)
- Torpedo's are high cost munition, having a lot of them makes sense, but being able to throw them around is not realistic, or practical in war scenarios - historically a pocket battleship did not have many torpedo tubes and even those (edit:// with torpedo tubes) were rare in comparison, because the ship itself wasn't agile enough to use them effectively.
The specializition is important in my opinion, to always have a 'big' allrounder is like playing a druid in world of warcaft classic - it's balanced, but there's no real defense against one thing, or use against something big in crisis scenarios. Ressources are generally limited, especially if you're loosing a war, so I think development in new ships should reflect that.
Just my two cents 
Khoal
Last edited by Jarok; 29-11-2020 at 02:14.
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