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Thread: Fehlermeldung direkt beim Einloggen

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  1. #1
    Senior Member
    Join Date
    Aug 2011
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    Erde - Deutschland - Sachsen-Anhalt - Harz
    Posts
    180

    Unhappy Fehlermeldung direkt beim Einloggen

    Nach dem Einloggen erscheint direkt folgende Fehlermeldung:

    [Exception: Es gab einen Fehler bei SpecialItem: 114221, Error: System.ArgumentException: Column 'sl_add_crew_internal' does not belong to table shiplist_old.
    at System.Data.DataRow.get_Item(String columnName)
    at larne.db.TDataRow.get_Item(String Column) in d:\source\proximo\dev1\projects\shared\larne\db.cs :line 3874
    at stne.TShipDefinition.GetTranslatedDefaultValue(Str ing ValueName) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10776
    at stne.TShipDefinition.GetItemOriginal(String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10748
    at stne.TShipDefinition.TItemOriginalIndexer.get_Item (String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10735
    at stne.TShipDefinition.get_Item(String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10695
    at stne.Items.TCustomItem_Avatar.get_ShipDefault(TIte mInvokeState_ModifyShipDefinition State, String Key, Boolean DefValOnly) in d:\source\proximo\dev1\projects\stne\plugins\items \Spielergeeignet\Avatar_Spieler_Kaufbar_SPI.cs:lin e 575
    at stne.Items.TCustomItem_Avatar.ModifyShipDefinition (TItemInvokeState_ModifyShipDefinition State) in d:\source\proximo\dev1\projects\stne\plugins\items \Spielergeeignet\Avatar_Spieler_Kaufbar_SPI.cs:lin e 565
    at stne.TSpecialShipItem.Invoke(TItemInvokeState State) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 4530
    at stne.TShipDefinition.SetSpecialItems(TSpecialItemL ist SpecialItems) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10644]
    at stne.TShipDefinition.SetSpecialItems(TSpecialItemL ist SpecialItems) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10667
    at stne.TShipDefinition..ctor(TShip Ship) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10608
    at stne.TBaseShip.get_DefaultShip() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 2577
    at stne.TLRSCalcList.AddShipsForAdding(TShipList Ships) in d:\source\proximo\dev1\projects\stne\game\Core\Pla netLib.cs:line 5607
    at stne.TUserSessionIndexItem.InitializeLRS() in d:\source\proximo\dev1\projects\stne\game\Core\Use rLib.cs:line 7976
    at stne.UserLib.CreateUserSession(TUser User, TstneGamePage Page) in d:\source\proximo\dev1\projects\stne\game\Core\Use rLib.cs:line 5469
    at stne.TstneAppPage.PrepareRun(TAccount acc) in d:\source\proximo\dev1\projects\stne\game\Core\Web Controls.cs:line 136
    at stne.wf_Game.Page_Load(Object sender, EventArgs e) in d:\source\proximo\dev1\projects\stne\game\Game.asp x.cs:line 132
    at System.Web.UI.Control.LoadRecursive()
    at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)

    Assembly: stne.dll
    Time: 18.11.2015 08:34:00
    Server: DE1
    User-ID: 5
    STNE-Version: 1.0.74.957
    Compiled at: 18.11.2015 03:22:55
    Compiled from: Proximo

    Specialitem 114221 verhindert damit jegliche Aktion. Es könnte ein NPC-spezifisches Problem sein.

    Wohl doch kein NPC-spezifisches Problem. Beim Aufruf irgendeines Schiffes oder der Schiffe-Seite erscheint folgende Fehlermeldung:

    [ArgumentException: Column 'sl_add_crew_internal' does not belong to table shiplist_old.]
    at System.Data.DataRow.get_Item(String columnName)
    at larne.db.TDataRow.get_Item(String Column) in d:\source\proximo\dev1\projects\shared\larne\db.cs :line 3874
    at stne.TShipDefinition.GetTranslatedDefaultValue(Str ing ValueName) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10776
    at stne.TShipDefinition.GetItemOriginal(String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10748
    at stne.TShipDefinition.TItemOriginalIndexer.get_Item (String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10735
    at stne.TShipDefinition.get_Item(String Name) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10695
    at stne.TShipDefinition.get_CrewAddInternal() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 10882
    at stne.TBaseShip.get_CrewEffizienzIntern() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 2014
    at stne.TBaseShip.get_CrewEffizienz() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 2006
    at stne.TBaseShipActions.CheckGenugCrew(Int32 Benötigt, Boolean UseProtokoll, String ActionStr) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pAction.cs:line 4314
    at stne.TBaseShipActions.HauptcomputerAutoAktivität( Boolean Protokollieren) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pAction.cs:line 455
    at stne.TBaseShipActions.CheckIsHandlungsUnfähig(Boo lean Protokollieren, Boolean IgnoriereHauptcomputer) in d:\source\proximo\dev1\projects\stne\game\Core\Shi pAction.cs:line 4940
    at stne.TBaseShip.get_HandlungsunfähigGuiCache() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 390
    at stne.WebForms.wf_Ship.pg_HelmControl() in d:\source\proximo\dev1\projects\stne\plugins\webfo rms\Webforms\ShipPage.cs:line 3052
    at stne.WebForms.wf_Ship.pg_Main() in d:\source\proximo\dev1\projects\stne\plugins\webfo rms\Webforms\ShipPage.cs:line 908
    at stne.WebForms.wf_Ship.CreatePage() in d:\source\proximo\dev1\projects\stne\plugins\webfo rms\Webforms\ShipPage.cs:line 717
    at stne.TstneBasePage.CallCreatePage() in d:\source\proximo\dev1\projects\stne\game\Core\Web Controls.cs:line 215
    at stne.TstneGamePage.CallCreatePage() in d:\source\proximo\dev1\projects\stne\game\Core\Web Controls.cs:line 1051
    at stne.WebForms.wf_Ship.Run() in d:\source\proximo\dev1\projects\stne\plugins\webfo rms\Webforms\ShipPage.cs:line 93
    at stne.wf_Game.Page_Load(Object sender, EventArgs e) in d:\source\proximo\dev1\projects\stne\game\Game.asp x.cs:line 142
    at System.Web.UI.Control.LoadRecursive()
    at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)

    Assembly: System.Data.dll
    Time: 18.11.2015 09:14:31
    Server: DE1
    User-ID: 16200
    STNE-Version: 1.0.74.957
    Compiled at: 18.11.2015 03:22:55
    Compiled from: Proximo
    Last edited by Sargraner; 18-11-2015 at 10:16.
    Dies ist meine Meinung. Sie kann nicht durch Beleidigung, Drohung oder Schmeicheleien geändert werden.

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