[Exception: Kein Planet!]
at stne.TBaseShip.get__asPlanet() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 3118
at stne.TBaseShip.stne.IShipPlanet.get_asPlanet() in d:\source\proximo\dev1\projects\stne\game\Core\Shi pLib.cs:line 3113
at stne.TSpecialItem.IsCompatible(IShipPlanet ShipPlanet) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 3861
at stne.TSpecialShipItem.IsCompatible(IShipPlanet ShipPlanet) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 4371
at stne.Items.TCustomItem_DestroyAfterXDays.IsCompati ble(IShipPlanet ShipPlanet) in d:\source\dragon\dev1\projects\stne\plugins\items\ Implementation\Entwickler_Jack_SPI.cs:line 1522
at stne.TSpecialItem.IsCompatible() in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 3857
at stne.TItemExtension.Invoke(TItemInvokeState State) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems2.cs:line 1286
at stne.TItemExtension_CreateRessource2.Invoke(TItemI nvokeState State) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems2.cs:line 2161
at stne.TSpecialItem.Invoke(TItemInvokeState State) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 2896
at stne.TSpecialShipItem.Invoke(TItemInvokeState State) in d:\source\proximo\dev1\projects\stne\game\Items\Sp ecialItems.cs:line 4256
at stne.TBeam.startTransaktion() in d:\source\proximo\dev1\projects\stne\game\Core\Bea m.cs:line 770
at stne.TBeam._Execute() in d:\source\proximo\dev1\projects\stne\game\Core\Bea m.cs:line 288
at stne.TBeam.Execute() in d:\source\proximo\dev1\projects\stne\game\Core\Bea m.cs:line 153
at stne.wf_Beam.ExecuteAction() in d:\source\proximo\dev1\projects\stne\game\WebForms \Beam.cs:line 128
at stne.TstneBasePage.CallExecuteAction() in d:\source\proximo\dev1\projects\stne\game\Core\Web Controls.cs:line 227
at stne.TstneGamePage.CallExecuteAction() in d:\source\proximo\dev1\projects\stne\game\Core\Web Controls.cs:line 1058
at stne.wf_Beam.Run() in d:\source\proximo\dev1\projects\stne\game\WebForms \Beam.cs:line 116
at stne.wf_Game.Page_Load(Object sender, EventArgs e) in d:\source\proximo\dev1\projects\stne\game\Game.asp x.cs:line 142
at System.Web.UI.Control.LoadRecursive()
at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)
Assembly: stne.dll
Time: 13.06.2015 18:29:33
Server: DE3
User-ID: 41896
STNE-Version: 1.0.74.1337
Compiled at: 31.05.2015 19:10:49
Compiled from: Proximo